About Us
In order to promote the widespread use of the open source animation tool Blender, CGGE (CG Global Entertainment) proposes to hold an international Blender animation talent showcase event to educate and inspire learners aged 8 to 17 to understand CG and its applications. The first talent showcase event will be held in Greater China. We welcome interested schools, cultural and educational groups or non-governmental organizations to join us so that more aspiring artists can obtain animation resources.
In 2023, China has achieved many major developments, breakthroughs and innovations in the aerospace field, including the launch of scientific satellites, satellites in earth observation, astronomical observation and other fields, including Fengyun-306, Environmental Disaster Reduction-206, Ceres-1 No. 7 launch vehicle, etc. The successful launch and operation of satellites have provided important data support for China’s research in related fields. At the same time, China has also developed new observation equipment and data processing technology to improve the accuracy and efficiency of space observation.
In view of this, this program aims to allow students to learn 3D animation-related knowledge and skills, and use talent display activities to allow students to use their creativity to create animation works related to space and aerospace technology, and to celebrate China’s great efforts and achievements in aerospace science.
According to estimates from the World Economic Forum, 65% of primary school freshmen will be engaged in new types of jobs that have not yet appeared. Modeling and animation have rich applications in marketing, design, visualization, analogy and entertainment, and are undoubtedly core skills that digital economic participants must possess.
As an educational partner of Blender Studio, Krystal Institute collaborates closely with the Blender Institute to offer the Chinese version of Blender Studio, providing Chinese animators with an excellent opportunity for animation production.
1. Establish Blender as the headquarters for education in Asia
Krystal Institute has partnered with the Chinese University of Hong Kong to establish a Digital Media Technology Research Academy, advancing digital media technology education and nurturing future leaders in the digital economy.
2. Promote open-source software in China and Asia
Through localizing Blender resources and organizing annual exchange events, we aim to strengthen the Blender community in Asia and enhance the adoption of open-source software.
3. Further develop Blender
Krystal Institute will foster industry exchange, identify challenges in creative media production, and drive further development and digital transformation of Blender.
In 2023, Krystal Institute and the Education Innovation Research Institute in Greater Bay Area (EIRI-GBA) co-organized the “Make 3D Animations and Tell Our Stories” summer camp. The program was led by a team of professional 3D animators and educational experts.
Through the use of Blender software, primary school students were introduced to the basic techniques and concepts of animation production. Under professional guidance, students completed an animation project centered on traditional Chinese culture, enhancing their creativity and technical literacy. The program not only promoted teamwork but also inspired students to explore science and art while fostering their interest in 3D animation.
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Krystal Institute has become a technological partner of the Shenzhen Research Institute of the Chinese University of Hong Kong, one of the world's top universities and ranked 10th in Asia for seven consecutive years (2024 Times Higher Education Asia University Rankings). Together, they will host the first International AI and Creative Conference (IAICC) in Shenzhen, China, in November 2024. The partnership aims to promote innovative research, foster academic-industry collaboration, and support technological and industrial development. The institute gathers experts from various fields to promote interdisciplinary collaboration and contribute to the innovative growth of the Guangdong-Hong Kong-Macao Greater Bay Area.
CG Global Entertainment Ltd
CG Global Entertainment Ltd (CGGE) is a company registered in Hong Kong with global perspective on the digital media industry and technology. Our founder Mr. Raymond D. Neoh had also founded GDC and IDMT training center in 2000 in Shenzhen, China along with his brother Mr. Anthony F. Neoh and listed in the Hong Kong Stock Exchange (8271.hk). Mr. Neoh also started Institute of Digital Games Technology with the support and funding from of WDA ( Work Force Development) in Singapore. He also granted 20 Master Students Scholarships for Master Students in Nanyyang Technology University. Mr. Neoh had contributed to the creation of China CG animation industry more than 18 years ago. Today, his students had now occupied all the major positions and companies in the China animation industry.
CGGE has set up the branches in the mainland China and in US. It aims to provide the professional services to the global digital media industry; to promote the development of the digital medial industry in China and cooperation between China and the rest of the world. We will set up a Eco-system for the industry.