3D Animation Talent Showcase

Merging Brilliance, Crafting Dreams among the Stars

The 3D Animation Talent Showcase fosters essential digital skills of primary and secondary students, encourages them to innovate within modelling and animation, and highlights China's aerospace progress. This event suits Chinese and Hong Kong primary and secondary school students aged 9-18.

Main Logo

Theme

Our Aerospace Dream
Learning Resources

20 hours of free online Blender courses are provided for students to learn 3D modeling and animation anytime, anywhere

International Exchange Opportunities

Awardees will engage in academic and cultural experiences in Hong Kong and China, with a chance to attend the Blender Conference in Europe, expanding their perspectives

Nurturing future talents

Advancing sustainable education with creative tech activities, cultivating potential animators to enrich the talent pool

Social Responsibility and Cooperation

Demonstrating how government and business commitment to education, through cross-sector collaboration, fostering an inclusive, innovative society and fulfilling corporate social responsibility

Enhancing National Recognition

Promoting "Our Aerospace Dream" through the creation of space-themed animations to stimulate students' learning interest and enhance national identity

Rocket

The learning courses of this showcase competition can cooperate with the "Knowing More About IT Programme" and "IT Innovation Labs in Schools" Funding programs

20 hours of Free Online Blender Training Courses will be Provided after Admission

We have learning centers in Guangzhou, Shenzhen, Dongguan and Hong Kong, which can provide offline courses for students to learn Blender in depth. If you are interested in our offline courses, please email us at: competition@cgge.media

Blender

Artistic Exploration:
Creative Teaching in the Digital World with Blender

  • How can a 9-year-old child learn Blender to kickstart their dream of becoming an animator?
  • How can we draw from European educational models to enhance art tech learning for students in Hong Kong?
  • Why are global tech giants like Google and Meta sponsoring Blender for resource development?
  • Our recent educational seminar has been held successfully, showcasing Blender 3D creation software and its applications in the creative field.
    If you wish to revisit the insightful content, click Watch Now to view it on YouTube.

Eligibility for Application

Admission Period: March 1, 2023 to September 30, 2024

Senior Primary

Primary 4-6

Junior Secondary

Secondary 1-3

Senior Secondary

Secondary 4-6

  • The maximum number of team members is 5 people. Admission must have a teacher as the team representative.
  • Admission school teams from mainland China and the Hong Kong Special Administrative Region (the participants must be students from the same school, in groups of 2-5 people, and can form teams across grade levels, but please note that the age of each group must meet the group requirements)

Prizes

Gold Award


Certificate and Gold Trophy
Participate in Study Tour in China and Hong Kong
Participate in the exhibition activities at the IAICC main venue in Shenzhen
Get a free one-year subscription to Krystal OTP

Silver Award


Certificate and Silver Trophy
Participate in the exhibition activities at the IAICC main venue in Shenzhen
Get a free one-year subscription to Krystal OTP

Bronze Award


Certificate and Bronze Trophy
Participate in the exhibition activities at the IAICC main venue in Shenzhen
Get a free one-year subscription to Krystal OTP

This event successfully invited professionals from the European and American animation industry to serve as judges, adding prestige and professionalism to the showcase competition.

Francesco Siddi

COO of Blender

Dr. Scott Ross

Co-founder of Digital Domain

Robert Minkoff

Director of The Lion King (1994), Stuart Little (1999) and The Forbidden Kingdom (2008)

Dr. Anthony F. Neoh

Chairman and Co-founder of Global Digital Creations Holdings Limited

Raymond D. Neoh

Producer of China's first CG animated film "Thru the Moebius Strip"

The Awards Ceremony was held at the Blender community event: International Artificial Intelligence and Creativity Conference (IAICC), at the main venue in Shenzhen

IAICC provides an interdisciplinary platform, bringing together top experts and scholars from around the world to share the latest technological achievements and industry trends. All participating groups' works will be showcased at the IAICC event, and students will be invited to attend the awards ceremony to celebrate their achievements.

For more information, please visit the official IAICC website .

Media Exposure

The participating works may receive media coverage, enhancing the reputation of the schools and becoming a key highlight for school promotion.

Innovation Showcase

Through students' innovative projects in 3D animation, the event will help showcase the schools' leading positions in technology and creative education, attracting collaboration opportunities with industry experts and enterprises.

Exchange Platform

The showcase provides a platform for schools to gain wider recognition, fostering inter-school collaboration and learning opportunities.

Krystal OTP

A comprehensive platform that offers training courses and services, providing a variety of software and AI tools to help users master knowledge, skills, and tools in the digital economy.

Krystal OTP
Krystal Office+ AI Tools AI Tools AI Tools

Study Tours

Students will have the opportunity to visit local animation studios, as well as the Chinese University of Hong Kong Shenzhen Research Institute and the Shenzhen Global Digital Building, allowing them to experience professional animation production environments and academic atmospheres firsthand.

Firedog Studio
CUHK Shenzhen
GDC

20-Hour Blender Course Structure

We are committed to collaborating with artists and educators worldwide to establish a leading qualification framework and curriculum for global Blender learners, promoting accessible Blender education.

International Alliance of Blender Educators (IABE)

IABE
The IABE leverages the powerful Blender platform to educate and inspire the next generation of computer graphics (CG) artists. By maintaining a commitment to standardized education, accreditation programs, and fostering student engagement, we develop talent to expand the accessibility of education, ensure industry standards are upheld, and contribute to the sustained growth and excellence of Blender practitioners worldwide.
Standardized and Modular Curriculum

Develop standardized Blender courses for students aged 8-18, ensuring a consistent learning experience across different regions

Certification Program

Offer professional certification for educators through the “Train-the-Trainers Program” to verify the expertise of Blender educators.

Qualification Framework

Establish a structured, goal-oriented framework to ensure accurate assessment of students' performance based on comprehensive learning objectives.

Co-organizers

Krystal Institute
IABE